Abstract
STRESSmission as a new stress reduction and mood boosting tool: a proof of concept study
- Faculty of Psychology in Sopot, SWPS University, Warsaw, Poland
- Department of Economic Psychology, Kozminski University, Warsaw, Poland
- Laboratory of Neurobiology, Faculty of Veterinary Medicine and Animal Science, Poznań University of Life Sciences, Poznań, Poland
Introduction and aim:
In the post-COVID-19 era, mental resilience is crucial to cope with stress effectively. Thus, a psycho-educational game called STRESSmission was created. It consists of 54 cards divided into sections relating to the body (Soma), the psyche (Psyche), and social interactions (Polis). The aim of the study was to compare the subjective stress and mood levels before and after the game in group of students and seniors. Additionally, a survey was conducted on its attractiveness and the desire to purchase the game.
Material and methods:
The study was conducted among 206 participants in two age groups: students (n = 102) and seniors (n = 104). In Study 1, the impact of the game on stress levels was measured using a tool (a game element) called the STRESSometer, while mood swings were measured by the Mood Barometer. Study 2 evaluated the game using a customized questionnaire with open-ended questions, among 114 participants to assess its attractiveness and the desire to purchase the game.
Results:
We found a decrease in subjective stress levels and an increase in reported mood levels in both groups after playing STRESSmission, with the effect on stress levels more pronounced in students, and no difference between groups in mood. Most participants rated the game as attractive and worth buying, with more significant results for students.
Conclusions:
We provided preliminary evidence that the STRESSmission game can be a tool for lowering subjective feelings of stress and improving mood in students and seniors.
Keywords
stress, game, anti-stress techniques, resilience, psychoeducation, STRESSmission
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